Catacombs of Kourend – VGR.com

Under Great Kourend lies the vast dungeon known as the Catacombs of Kourend. Whenexploring Kourend Castle’s courtyard, look for the main entrance by investigating the statueof King Rada I. During the God Wars, Skotizo stole …

Under Great Kourend lies the vast dungeon known as the Catacombs of Kourend. When
exploring Kourend Castle’s courtyard, look for the main entrance by investigating the statue
of King Rada I. During the God Wars, Skotizo stole an artifact from the Karamjan Temple and
used it to construct the Catacombs of Kourend.
Even though it is difficult for ordinary mortals to access the Catacombs, players can do so
without any problems. This is because the Catacombs are charmed with great magic that
keeps the monsters there from leaving. It has been speculated that the Catacombs lie under
the kingdom and in another dimension.
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Catacombs of Kourend
There are a total of five entrances to the Catacombs, three of which are located on the
surface of Great Kourend, and the remaining two that are leading to the Forthos Dungeon
and the Giants’ Den. The player can only access these entrances from within the Catacombs
by climbing the corresponding vines. To the right of the dungeon entrance, players can find
the vines leading back to the surface.
Most players will resort to using alternative methods to gain entrance as they are known to
be faster. The Architectural Alliance miniquest must be completed in order to use Xeric’s
talisman’s ‘Xeric’s Heart’ function, which teleports the player outside King Rada I statue.
Alternatively, the Kourend Castle Teleport spell can be used, but it requires the book
Transportation incantations from the Arceuus Library. The player may also use a portal
located in the portal chamber or portal nexus of a player-owned home that has been tuned
to Kourend Castle.
What will players face in the Catacombs?
Players can encounter mobs that are more powerful than their average versions found
elsewhere in Gielinor. This is the case as these monsters are part of the slayer tasks. It is
recommended to use Prayer and other strong healing alternatives to withstand the damage
of these high-level monsters found in the Catacombs. Dwarf multicannon however, cannot
be placed anywhere in the Catacombs.
Interestingly, burying bones in the Catacombs restores a small number of Prayer points, as
well as using the Bonecrusher to crush them:
· Bones = 1 Prayer point.
· Big bones = 2 Prayer points.
· Dragon bones = 4 Prayer points.
Players can also utilize their Agility to take advantage of the various shortcuts within the
Catacombs of Kourend:
· Southern Crevice between Cyclops and Ankous – 17 Agility.
· Stepping stones between the Steel Dragon and Brutal Red Dragon area; players can be
damaged by dragons while using the shortcut – 28 Agility.
· Northern Crevice between Warped Jellies and Greater Nechryael – 34 Agility.
To teleport to different catacomb sections, players have to use the Dark Altar at the main
entrance. An Ancient Shard obtainable from the monsters within the Catacombs has to be
used to initiate the teleport.
Demon’s Run
The northeast part of the Catacombs, Demon’s Run, hosts many demonic monsters and can
be exited through the northeast corner leading to the west of the dense essence mine. To
regain access to Demon’s Run, players have to pay Trossa, the watchman, 80,000 gold to
activate the Fairy Ring c-i-s which will allow players to teleport there. To use the fairy ring,
players have to complete the Fairytale II – Cure a Queen quest.
Dragon’s Den
In the Dragon’s Den, players can encounter draconic creatures like the Brutal Blue, Red, and
Black Dragons. To leave this north-western section, players have to go to the northwest
corner, which leads towards The Deeper Lode pub in Lovakengj. To re-enter the Dragon’s
Den, players can use the Xeric’s Talisman’s Xeric’s Inferno Teleport or Kharedst’s memoirs’
Jewellery of Jubilation which requires The Forskan Tower quest.
Reeking Cove
In the southwest of the Catacombs, Reeking Cove can be found. Undead creatures lurk there
as well as Deviant Spectres and Twisted Banshees. Beware of the Deviant Spectres as they
can lower your stats unless you wear a Nose Peg or Slayer Helmet. The hole leading to the
northwest of the Shayzien bank is the only exit from Reeking Cove. To get there, players have
to reach the south area of the Cove. Similar to the previous two areas, to return to the
Reeking Cove, players have to use the Fairy Ring d-j-r.
The Shallows
The watery section of the Catacombs, The Shallows, is located southeast of the dungeon.
With undead monsters, many Warped Jellies and a King Sand Crab can also be encountered.
To exit The Shallows, reach the south-east part of the Catacombs and use it to get to the
west exit of the Forthos Dungeon. To return to The Shallows, either use the Watson teleport
and run to the Forthos Ruin, travel to the Hosidius station of the Lovakengj Minecart
Network, or use the Woodcutting Guild teleport from a skills necklace.
Skotizo boss fight
Skotizo is a demonic boss located beneath the Catacombs of Kourend. He was a general of
Zamorak during the God Wards, but after betraying him, he fled to Great Kourend, creating
the Catacombs of Kourend we know today. To initiate the boss fight, players have to slay
monsters in the Catacombs to obtain the Dark Totem, which is used on the Altar in the
center of the Catacombs to summon Skotizo.
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